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Dungeon travelers 2 walkthrough chapter
Dungeon travelers 2 walkthrough chapter












Once both moldorms have been defeated, crawl to the other end of the room and resurface. You’ll have to defeat these pesky follows so work your way around this area and attack each of their tails three times. Do so and you’ll take on a pair of moldorms. Run past the gate and you’ll find yet another area where you can burrow underground. Hit the blue switch here, causing the gate to move back. (You can hold A to crawl faster, just like sprinting.) Do this and then crawl around to the other end of the room. You need to first hit the bomb towards the exterior wall and then quickly run around past the entrance so that you can hit it a second time, causing it to blow up the boulder. There are two boulders nearby and this could be a bit tricky. Do so and you’ll find a bomb flower here. You’ll find another location here where you can burrow underground. (The one at the bottom of the ramp you rolled a bomb down, the one at the top, and then the one behind the trees.) Hitting them in the proper order will cause a nearby gate to open up. If the order we unlocked them in is 1, 2, 3, then the order to hit them in is 2, 1, and then 3. The key to solving this puzzle is that you have to hit the diamond switches in a proper order. Step on the floor switch and pick up the timeshift orb.

dungeon travelers 2 walkthrough chapter

Climb up the ladder again and run to the end of this hall. Toss the orb through the hole and onto the conveyor belt. Carry it over and stand on the floor switch. Jump back down and pick up the timeshift orb. Place the timeshift orb right next to the closed gate, then climb the ladder and pull the nearby lever to lift the gate. Carry it eastwards and around the corner, avoiding or defeating the technoblins and sentrobe along the way. Run to the left and pickup the timeshift orb that is found here. Afterwards go through the door to the north to reach the next room.

dungeon travelers 2 walkthrough chapter

Each of the rooms in this dungeon, after you have solved the puzzles the first time, allow you to open a gate as a shortcut, in case you need to retrace your steps back and forth through previously solved rooms. At the end of the room you can pull the lever. Run on over to the bird statue and save your status if you’d like. Use the gust bellows to move this platform and swing over to the other hanging platform. Jump on over and latch onto the hanging rope.














Dungeon travelers 2 walkthrough chapter